Development of Renderforest-Kinemaster-Based Science Learning Media Using Problem-Based Learning (PBL) Models on Magnetic Materials in Class IX of SMP Negeri 1 Siau East
Keywords:
Media Development, Renderforest, Kinemaster, Problem Based LearningAbstract
This research aims to 1). Develop and produce Renderforest-KineMaster-based science learning media using the Problem Based Learning model on Magnetism material, 2). Knowing whether the Renderforest-KineMaster-based science learning media using the Problem Based Learning model on Magnetism material is appropriate for use, 3). Knowing whether the Renderforest-KineMaster-based science learning media using the Problem Based Learning model on Magnetism material is effective. This study uses a 4D development model. The research subjects were class IX students of SMP Negeri 1 Siau Timur. The results of this study are 1) Media is developed by making media in the Renderforest application and enhanced with Kinemaster. 2). Media feasibility based on validation from material experts 92, 5% and media experts is 98.3% and based on the results of the questionnaire assessment of students 96%. 3). Posttest results of students 83.75 with a learning completeness percentage of 87.5%. The results of this study indicate that Renderforest-KineMaster-based science learning media using the Problem Based Learning (PBL) model on Magnetism material in class IX SMP Negeri 1 Siau Timur is appropriate and effective for use in the learning process.